My Role

UI, UX designer, Prototyping, Design Thinking

Tools

Figma, Remarkable

Context

Videogames

Overview

I played the game and participate in a design challenge. The goal was to design a videogame launcher that is accurate with nowadays trends. Challenge accepted. But first I had to ask myself some questions and I applied the design method to be sure to have a serious and valuable outcome for this brief.

I took my Remarkable tablet, put on some nice jazz, and began to follow the steps of the design dance. After a while, I launched a prototype with interactive components and I’m currently working on a fluid display that is evolving depending on the other launchers sections.

Scope of work

  • Design brief, understanding what were the goals and user stories
  • Creating a new visual identity that fits the gaming field
  • Designing the launcher and animating it with advanced prototype features

Made with 🍑 by Anthony

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