My Role
UI, UX designer, Prototyping, Design Thinking
Tools
Figma, Remarkable
Context
Videogames
I played the game and participate in a design challenge. The goal was to design a videogame launcher that is accurate with nowadays trends. Challenge accepted. But first I had to ask myself some questions and I applied the design method to be sure to have a serious and valuable outcome for this brief.
I took my Remarkable tablet, put on some nice jazz, and began to follow the steps of the design dance. After a while, I launched a prototype with interactive components and I’m currently working on a fluid display that is evolving depending on the other launchers sections.